

They're divided into four chapters, with the final one being just one mission: The Battle of Calamari (fans of the Dark Empire comic book will recognize the V-wings and World Devestators). Your main weapons, however, have unlimited power, although your special weapons (proton torpedoes on X-wings, cluster missiles on V-wings, and so forth) have a limited capacity which can't be replenished. Each ship only has so much strength in its shields, and once that's used up the next hit you take will send you to a spectacular crash (the crashes are great in this game - try to watch if you can as a TIE fighter plows into a mountain or hits the water). Rogue Squadron is more of a basic Arcade shooter you can't transfer power from shields to weapons and vice-versa, for example.

LucasArts was smart to dump a lot of the extra baggage in their earlier X-Wing game when creating this one. Along the way you also receive promotions, from novice to flight commander to captain and so forth. To earn a medal in a mission, you must complete its objectives and meet certain statistical benchmarks the better your numbers, the better your medals, from bronze to silver to gold. A New Hope) and The Empire Strikes Back, this game features a series of 16 missions plus three bonus ones available based on your ability to earn medals. Set during the time period between the first Star Wars film (a.k.a. You are Luke Skywalker, Rebel hero and leader of the elite group of pilots known as Rogue Squadron. Star Wars: Rogue Squadron 3D is a basic port from the Nintendo 64 version of the game (or perhaps the other way around, but in any case they're identical on both systems) with the exception of the main screen and the cheat codes.
